Design Project Articles Master Degree

Permanent URI for this communityhttps://hdl.handle.net/20.500.12475/48

Como parte de las Colecciones Especiales, la Biblioteca cuenta con los Artículos de Proyecto y Carteles de Investigación (Poster) sometidos para la obtención del grado de los estudiantes de la Escuela Graduada. Recursos disponibles: 1. Artículos de Proyectos - 2008 en adelante. 2. Carteles de Investigación - 2018 en adelante.

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    Enhancing Pharmaceutical Inspection through Poisson Image Editing Techniques
    (Polytechnic University of Puerto Rico, 2024) Pérez Pérez, Christian O.; Zaharov, Viktor
    This research explores the application of Poisson image editing techniques for enhancing the dataset quality in the detection of defects within pharmaceutical products. The focus is on addressing common defect types that compromise product integrity and safety. By employing Poisson image editing, the researcher aim to improve the accuracy and efficiency of machine learning models used in pharmaceutical quality control. The outcomes indicated substantial enhancements in detecting and classifying defects, thereby promising to elevate the standards of pharmaceutical safety. This study not only underscores the value of advanced image editing in quality assurance processes, but also encourages further exploration into its potential across various aspects of pharmaceutical manufacturing and inspection. Key Terms- Data Augmentation, Image Blending, Pharmaceutical Vials, Quality Assurance.
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    Interactive Engineering, A Gaming Approach to Increase the Motivation for Engineering Studying
    (Polytechnic University of Puerto Rico, 2022) Pérez Pérez, Christian O.; Torres Batista, Nelliud D.
    This project focuses on providing a solution for the increase in demand for engineering professions. It will present a methodology that could be used for implementing a potential solution in the form of a game. This article focuses on the programming design aspect of building such a solution. It will also discuss a prototype built in Unity Engine and C# using the design mentioned in this paper. This paper briefly discusses other aspects crucial for this project’s completion, such as animation and presentation. Since only a prototype was built, it concludes the discussion on future works for this project to improve the game graphics and expand topics and the game capabilities aspects of the presented solution. Key Terms ⎯ Engineering, Gaming, Interactive, Unity.